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Thinkfinity Partner
Resources for Afterschool
January 30,
2008
EDSITEment (5)
Memorializing Your Family
in a Quilt K-3 (4-12) Part of lesson plan
http://edsitement.neh.gov/view_lesson_plan.asp?id=346#LESSON3
Here's
an activity that's ideal for afterschool, found in a set of three lesson plans
from EDSITEment. In the lesson, learners
discover how people of different cultures and time periods have used
cloth-based art forms to pass down their traditions and history. After conducting family interviews, young
people construct their own or a group quilt from poster boardor whatever
materials are at hand. The family
interview is a great way to draw on community resources and add a cultural
dimension to an afterschool activity. It
also enables each person to contribute from her or his unique perspective,
which is motivating for youth.
Meaning Behind the Mask K-2 Plan/activity
http://edsitement.neh.gov/view_lesson_plan.asp?id=314
Found
on EDSITEment, this activity encourages learners to explore the cultural
significance of masks, discuss the use of masks in stories, and then
investigate the role masks play in ceremonies and special occasions in various
African cultures. After hearing
different African folktales, each participant designs a mask to represent a
character in the story. Meaning Behind the Mask provides young
people with a hands-on, creative experience, and it is an excellent activity
for raising awareness about the social purpose and importance of cultural artifacts,
and for drawing connections between cultures and societies.
Exploring Music and
Movement K-6 Part
of lesson plan (Lessons 3 & 4)
http://edsitement.neh.gov/view_lesson_plan.asp?id=252#LESSON3
In
Exploring Music and Movement, two components of a five-part lesson
plan from EDSITEment, the emphasis is on listening, multicultural
understanding, and self-expression. In
this set of activities, participants listen to a variety of popular,
traditional, and ethnic American music, from the evocative sounds of Native
American drumming to the lively sounds of zydeco music from Louisiana. Through this lesson, young people
learn about musical instruments and the geographic and cultural context of
music. Educators can then use the
worksheet to facilitate a group discussion, eliciting the participants'
impressions about and personal responses to the music.
Understanding Technology
Today 4-6
(K-3, 7-12) Part of lesson plan
http://edsitement.neh.gov/view_lesson_plan.asp?id=408%20#LESSON1
The
first of a four-lesson unit found on EDSITEment, Understanding Technology Today helps young people begin to think about
what technology is and how it affects their lives. This lesson can be adapted for afterschool
learners of all ages, guiding them in comparing and contrasting life and
technology in the early part of the twentieth century with technology found in
their own homes and experiences. In this
way, young people gain a greater understanding of how far the fields of
industry and entertainment have progressed since Thomas Edison's day and of how
Edison's work was the foundation for
technology they enjoy today.
Eyewitness to History K-3 (4-12) Plan/activity
http://edsitement.neh.gov/view_lesson_plan.asp?id=331
Families
connect us to our own history and to the history of the world around us. In
this lesson from EDSITEment, young people explore this second set of
connections, talking with family members about landmark events they have
witnessed in their lifetimes to learn how history touches our lives. By the end of this activity, young people will
be able to recognize that events they have witnessed in their own lives can
also contribute to how others make sense of history. Any combination of this lesson's four short
activities would work in a variety of afterschool contexts. These activities can also be adapted for participants
of all ages.
ReadWriteThink (8)
Soundtrack for my life HS (7-8) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/grades9_12/Autobiography/
This activity from ReadWriteThink invites high school-aged youth to create an
autobiographical soundtrack by pairing important events in their life stories
with music that is representative of those events. Recommended as a group activity, Soundtrack for My Life is ideal for the
afterschool setting as it encourages participants to explore their identities
through the combination of words, images, and music.
Exploring the Library 4-6 (K-3, 7-8) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/grades3_5/Library/
All
children must be equipped to meet 21st-century challenges with the ability to
access, use, and evaluate information competently. They can learn many of these
skills at the library. Exploring the Library, an activity from
ReadWriteThink, offers suggestions for different ways of using your local
public or an online library's free programs and resources. Designed for grades 4-6, but easily
adaptable to include grades K-8, this afterschool activity not only cultivates
literacy, critical thinking skills, and global awareness, but it also
encourages and invites family and community participation and involvement both
inside and outside the afterschool setting.
Design a Travel Brochure 7-8 (4-6, HS) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/grades6_8/TravelBrochure/
This activity, from
ReadWriteThink, invites young people to learn writing skills, history, and
geography through travel. After visiting
someplace new over the summer or learning about an interesting destination,
young people create a Travel Brochurecomplete with pictures, photographs,
maps, and details about what they see or learn.
Designed for grades 7-8, this hands-on, research-oriented activity can
be used to explore issues of multicultural understanding in afterschool
settings. The technology requirements suggested
for this resource are optional.
Practice Letters, Sounds with
Online Games K-3 Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/gradesK_2/LettersSounds/
For
beginning readers, repetition is the best way to learn how to recognize
letters, what they sound like, and what words start with them. Reading books is, of course, an excellent way
to practice, but games and other activities can be fun ways for young people to
learn and remember these literacy skills.
This lesson from ReadWriteThink offers three activities about letter
recognition and letter/sound matching.
Designed for younger participants (grades K-3), these games can be
played one at a time or in combination with each other, indoors or outside;
they can also be played in a variety of afterschool settings. Parent and community participation make these
hands-on games even more engaging for participants.
Explore and Write about
Nature 4-6 (K-3) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/grades3_5/NatureWriting/
In
Explore and Write about Nature from
ReadWriteThink, young people ask questions and make connections that will help
them improve their reading, writing, and scientific exploration skills. In this activity, young people look closely
at living things in their natural environments and then make books about what
they see. Explore and Write about Nature encourages learners in afterschool
settings to go outside and explore the world around them firsthand. Activities in this lesson are flexible and adaptable
to one-on-one learning or group work.
Mystery Cube 4-6 (K-3, 7-8) Interactive
http://readwritethink.org/materials/mystery_cube/MysteryCube.pdf
ReadWriteThink
hosts Mystery Cube, an online series
of interactive lessons where learners separate a mystery into six distinct
elements: setting, clues, crime or mystery,
victim, detective, and solution. Using Mystery
Cube, young people can identify the elements of mystery stories, practice using vocabulary from the mystery genre, and sort and summarize
information. These lessons can jumpstart
discussions about how writers construct mysteries as well as afterschool
writing workshops where participants try writing their own.
Celebrate Heroes 7-8 (4-6, HS) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/grades6_8/Heroes/
Celebrate Heroes on ReadWriteThink encourages
young people to spend a little time thinking and writing about what makes a
hero and who their personal heroes might be.
This lesson is ideal for afterschool given its connection to youth
development, and also because it can be easily broken down into short
activities and does not depend on technology resources.
Use Photos to Write Summer
Stories K-3 (4-6) Plan/activity
http://www.readwritethink.org/beyondtheclassroom/summer/gradesK_2/PhotoStories/
Developed
for ReadWriteThink, this creative project helps young people tell stories about
themselves. Participants write about
favorite photos for a homemade summer memory book. Designed for grades K-2, the hands-on,
individual project nature of this activity is ideal for afterschool
learning. Weaving storytelling,
community involvement,and language arts, the activity is easily adaptable for
afterschool learners up through middle school grades.
Science NetLinks (3)
Sink or Float? K-3
(4-6) Part of plan
http://www.sciencenetlinks.com/lessons.cfm?DocID=164
Located
in the Development section of the Sink or
Float? lesson by Science NetLinks, this activity asks learners to make and
test predictions about whether items will sink or float in water. This hands-on activity will help participants
learn about doing experiments and prepares them for the exploration of concepts
such as density and forces in later elementary grades. Afterschool educators can replicate the printable
resource for this activity on a whiteboard so that the group can work together. This resource also includes suggestions for
related literature, online activities, and other ways to extend the learning.
Reaction Time, Zap! 4-6 (K-3,
7-8) Interactive
http://www.sciencenetlinks.com/lessons.cfm?DocID=364
Reaction Time 2: Zap!, from Science NetLinks,
helps young people learn how to improve skills through practice and awareness,
using a reaction-time interactive that challenges both visual and auditory
responsiveness. This interactive also supports
self-reflection as participants think about their own learning and the
strategies for learning new skills and ideas that work best for them. In the Development section, educators will
find information about this interactive tool as well as suggestions for paired
activities and follow-up questions. Note
that computers with sound are required for this resource.
Rock Hunters K-3 Plan or part, & interactive
http://www.sciencenetlinks.com/lessons.cfm?DocID=365
Presented
in the Motivation section of this Rock
Hunters lesson by Science NetLinks, this activity prompts young people to
make detailed observations of rocks. In
the process, they gain an understanding that there are many types of rocks with
a multitude of different attributes. In
afterschool contexts, learners can look at the online photos of various rocks, using
the embedded E-sheet. Then, if it's an
option, they can go outside to collect rocks and make observations, comparing
rocks with one another and matching them to the types on the E-sheet.
Smithsonian (4)
(please
note these resource titles are abridged)
Agricultural Nation -Image
Cards 4-6 (7-8, HS) Lesson plan
http://americanhistory.si.edu/onthemove/learning/thinkfinity/AOTM_Unit1_Activity1.pdf
In
this activity from the Smithsonian's National Museum of American History, young
people use visual, analytical, and interpretive skills to examine primary
sources and learn about how crops were harvested, transported, and sold in
1880s America. The "Clues Sheet" helps learners
develop and strengthen skills in interpreting and evaluating data,
chronological thinking, and problem-solving.
The hands-on collaboration promoted by this resource works well in
afterschool settings. This activity,
designed for grades 4-6 but adaptable for older program participants, can stand
alone or serve as a starting point for other history, transportation, health
and nutrition, or cultural/community activities.
1970s 2000 Global Economy
Your Neighborhood 4-6, 7-8 (HS) Lesson plan
http://americanhistory.si.edu/onthemove/learning/thinkfinity/AOTM_Unit5_Activity4.pdf
In
this activity from the Smithsonian's National Museum of American History, young
people conduct research and answer questions about the impact of globalization
in their own communities. Inviting
program participants to think about these issues in their own local context
makes the activities more immediate and meaningful. Young people will employ research skills to
obtain historical data, analyze and make decisions, identify issues and
problems in the past, and connect the past to the present. There are various ways for educators to adapt
the components of this lesson plan to suit their particular program,
participants, and goals.
Drive Through Time 4-6 (K-3, 7-8, HS) Interactive
game
http://americanhistory.si.edu/onthemove/games/game2/game2.html
With
this interactive from Smithsonian's National Museum of American History,
learners of all ages can use a virtual time machine to explore modes of
transportation during four different eras and create a photo album of their
trip with period photographs. A computer
and Internet access are necessary for this activity. It's a great way for afterschool educators to
help youth build chronology skills, develop a better understanding of change
over time, and discover how transportation has impacted the growth of American
commerce, communities, landscapes, and people.
Educators can also extend this interactive by connecting transportation
throughout America's
history to the group's own family and community histories.
Be a Movie Director 4-6, 7-8, HS Interactive
game
http://americanhistory.si.edu/onthemove/games/game3/
This
resource from the Smithsonian's National Museum of American History prompts
young people in grades 4-12 to explore the Museum's collections as they create
a movie using images from an online image database. With this fun interactive that leverages
young people's interest in movies and fast cars, learners build chronology
skills, develop a better understanding of change over time, and discover how
transportation has impacted the growth of American pop culture, commerce,
communities, landscapes, and people. A computer
and Internet access are required for this activity,
Xpeditions
(6)
Backyard Naturalist All Plan/activity
http://www.nationalgeographic.com/xpeditions/activities/08/backyard.html
This
Xpeditions activity guides young people through various online resources to
learn about their local flora and fauna, in order to become well-informed
naturalists. Participants take this knowledge
out into their backyards and do field-work, learning in a real-life context. This activity is an excellent way for learners
of all ages to get acquainted with nature.
In addition, both learning and fieldwork exercises can broaden young
people's science/inquiry, literacy, and geography skills at once. Variations for young and old Xpeditioners
are also provided, as well as suggestions for parent and educator involvement.
Culture Clues All Plan/activity
http://www.nationalgeographic.com/xpeditions/activities/08/cultureclues.html
In this Xpeditions activity, participants use photography to document visual clues that help
them determine the cultural make-up of their community. Young people are encouraged to think about
cultural diversity in broad terms and to find that diversity within their own
neighborhoods and communities. Combining
photography with social studies, Culture
Clues provides a great way for afterschool programs to cultivate
anthropology and sociology skills by addressing issues of identity, culture,
and geography. With age-appropriate
variation, both younger and older Xpeditioners can showcase their findings by
combining written descriptions with their pictures. Suggestions for parent and educator involvement
are also included.
Fossil Impressions K-6 Part of plan
http://www.nationalgeographic.com/xpeditions/guides/smimpressions.pdf
Fossil Impressions, an Xpeditions activity, presents a fun, tactile learning experience
that teaches young people about fossils.
Participants create an imprint in clay that hardens into a mold, and use
Plaster of Paris to create a corresponding cast. This short activity is a wonderful
opportunity for young people to use raw materials to make something tangible while
at the same time, they learn about the fossilization process.
Population Pasta All Plan/activity
http://www.nationalgeographic.com/xpeditions/activities/09/pasta.html
Population Pasta, from Xpeditions, helps young
people investigate population statistics. Using different types of pasta to represent
different numbers of people, learners of all ages are encouraged to experiment
with graphs, maps, and other tools to illustrate the population densities of
various countries. Combining the fields
of geography and statistics, this activity also opens up a dialogue where young
people can begin to compare and contrast different countries. Additional activities using online resources
are suggested with variations by age; and this activity includes suggestions
for parent and educator involvement as well.
It Takes a Rookery All Plan/activity
http://www.nationalgeographic.com/xpeditions/activities/10/mpenguins1.html
In
this Xpeditions activity, learners of all ages begin to explore the notion of
"community." They first study emperor penguin and other animal
communities then apply what they have learned to determine how they can
participate more in their own communities.
Because this activity is completed in steps that build on each other, It Takes a Rookery can be done at once
or broken into parts. It is flexible
enough for various afterschool formats.
A number of online resources are provided to promote the use of media
and technology in learning. In addition,
this activity draws a direct connection between behavioral science and the
learners' interactions with each other.
Activities for various Xpeditioner age groups are suggested as well as
activities that parents and educators can use to reinforce the concepts addressed.
Soundscape: A Sense of Sound All Plan/activity
http://www.nationalgeographic.com/xpeditions/activities/10/gasounds.html
A Sense of Sound is a geography activity
developed for Xpeditions. In this activity,
young people explore the ways in which sound contributes to a sense of place.
They first listen to the sounds of three communities in the United States,
then investigate the sounds that represent their own communities. The project is a great example of integrating
storytelling and problem-solving while exploring history and geographic
content, and works for afterschool learners of all age ranges. The resource suggests variations for younger
and older Xpeditioners as well as ways for parents to get involved.
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